This site and everything I create is 100% AI free - I believe AI has no place in the creative industry and I will never ask an AI to do my job for me.
2026 Animation Reel
Programs used: Flash 8 - Adobe Animate
This reel shows off all my recent animated projects I'm proud of, I took great care to pace it in an engaging way and show a broad range of my skills in 2D animation.
Digital Art Course
I'm currently working through 'Digital Art Made Easy', an online
course on digital illustration created by Derek Dominic D'Souza.
I'm really loving the course and I hope it'll improve my ability to create professional and speedy illustrations.
Here's some of the studies I've been doing as part of the course so far:
Additional Skills
Sound Design Reel
Programs used: Adobe Audition - Adobe Premiere Pro
I'm fascinated by sound design and foley artists. I've been learning to create sounds for my animations and have been doing sound design for many works in the stick figure animation space. While I haven't formerly studied this area in a professional setting, we briefly touched on it in my animation course at SAE.
Through teaching myself this skill, I have acquired thousands of free to use sound effects online, created by friends, or sampled myself, and arranged them into a massive library that I use to bring animations to live with the use of audio.
Visual Effects Reel
Programs used: Flash 8 - Adobe animate
This reel is very similar to my animation reel but focuses more on visual effects such as; Liquids, explosions, physics, and more!
I love learning to create visual effects, I love how they make the animation really come alive. I'm still working to improve my VFX and compositing but I believe I would be a good asset to any team looking for hand drawn effects, especially for gloopy materials.
UNI (2024) - Diploma of Animation (SAE)
Throughout this course I Studied the 12 Principles of animation, Character design, Storyboarding, Maya, Unreal engine, UV unwrapping, and adobe animate CC. I created a series of 2D animations and created a number of characters and stories.
HIGHSCHOOL (2022) - Multimedia - Design and Technology - Visual Art
I continued to study games design through to year 12 where I made a full concept for a game - mostly focusing on character and level design, environment art, and designing for a target audience. However I did
In D+T and Art I dabbled in claymation, graphic design, motion graphics, and character and environment design. My final projects in year 12 had a connected theme about the merge of humans and technology and our reliance on the digital.
TAFE (2020) - Information Technology (Gaming Development)
I took this course as an elective in year 10. I learnt how to code in Unity c#, as well as how to build and execute a simple but functional game in the Unity engine. I also learnt to make pixel art and animations to use as game sprites. I also created a short animation of my game character.
YOUTUBE
10 vs Liz - A 2.5 minute animation created entirely by me over 6 months for a tournament hosted by Hyun's Dojo. I came 16th place - not bad but I have a lot to improve on in my story writing
Birthday Gift for Tokarev 2025 - A minute long animation I made completely by myself for Tokarev.
Birthday Gift for Tokarev 2024 - An almost minute long animation I made completely by myself for Tokarev.
COLLABORATIONS HOSTED BY ME
The Tokarev Birthday Collab 2024 - I gathered up 22 animators to make a collaborative gift for our friend Tokarev, a really cool animator.
I directed the project, managed all the participants, edited everything together, and animated my own part for it.
Tokarev Birthday Collab 2 - This time only 15 people were able to make a part but otherwise it was pretty much the same.
COLLABORATIONS I PARTICIPATED IN
Dojo Pit Fights - I made 3 collaborative animations for this project with Tokarev, SpaceDoughnut, Shabani, and Vioticc. I also did sound design for a couple of the segments.
The Beach Day Collab! - I was Co-Host. I helped come up with the concept, Invite animators to join, judge and critique animation quality, and create any needed assets for cut scenes. I also made an animated part and did some sound design.
To Catch a Butterfly - I was a quality judge and recruiter, I invited animators to join, and judged and critiqued animation quality. I also made an animated part and drew the final background for the ending. I also did some background art and animation for the trailer.
The Parkour Chase Down Collab - I was a quality judge, I reviewed and critiqued every part that was submitted. My job was to keep everything up to the quality standard and determine who was skilled enough to join + I did some sound design for a couple of the parts. I also made a trailer for it that was never released.
I PROPOSED with a SECRET Collab - I made an illustration.
🚩Pass The Flag! - I made an animated part and an illustration for the ending montage.
The Freefall Collab 3 - I made a collaborative animated part with Tokarev. I also did some background art in the cut scenes and the trailer.
Smooth Moves 2 - I made an animated part and I drew the thumbnail.
Dojo's Got Talent - I just did SFX for Sulfur's part.
Average Joint - I made 2 animated parts for this joint.
UNRELEASED PROJECTS I'VE WORKED ON
Sonic and the Painted Pantheon - Layout animator and set design
Donnie Boots Duel - Cleanup animator
"Hot" Joint - Animated part
Warlock vs Trickster - Animated part
Stickman Avengers - Layout and cleanup animator